Yesterday, Apple
debuted the new iOS 7 at the World Wide Developers Conference in San
Francisco. Jony Ive’s design, which had been touted as “black and white
and flat all over,” turns out to be lushly colorful, subtly dimensional
and exquisitely modern. Ive has, indeed, delivered a wow.
Craig Federighi, Apple’s senior vice president of Software
Engineering, called the new look, “the most significant iOS update since
the original iPhone.” The change is both radical and comfortable. Many
of the interaction conventions have been preserved from previous
versions, but it will make existing iPhones (from iPhone 4 forward) feel
like brand new devices.
Many people questioned how Ive, a hardware designer, would fare with
software. The answer, and we should not be surprised, is that his
approach is more sculptural than purely graphic. The new, flatter icons
feel a bit generic, but they are not the focus of the new design.
Instead, it is the way the physical properties of the different user
interface (UI) layers are deployed that creates the visual interest. The
control center preference panel, for instance, now slides up from the
bottom of the screen as a translucent plane that revels the color of
whatever is beneath, like a piece of frosted glass. Similarly, Ive has
created a virtual “shadowbox” by using a parallax effect to make it seem
as if there were an eighth of an inch space between the wallpaper image
on the home screen, for instance, and the grid of icons hovering above.
This effect is particularly striking and effective on the new weather
app, where it can appear to be snowing inside your phone!
Ive himself was not present in the flesh, but introduced iOS 7 via
one of his motivational videos. With his close-cropped hair and stubble
and signature grey v-neck t-shirt, Ive resembles nothing as much as a
modern zen monk. Steve Jobs told his biographer, Walter Isaacson,
“If I have a spiritual partner at Apple, it’s Jony.” It is hard not to
see Ive as the spiritual core of Apple. Interestingly, when Tim Cook
wrapped up the morning’s session, he thanked Apple’s employees for all
of the great work on display and said that is was, “a joy to serve with
them,” as if he were a member of the military or—more pointedly—a
church.
Ive cants towards profundity and the universality of human experience
with little pearls like, “design is the whole thing,” or the, “enduring
beautiy in simplicity,” but there is no arguing with the results. In
his team’s process of, “bringing order to complexity,” they have created
a new model for the mobile experience. Five years from now we will all
probably rail against the Joseph Cornell shadowbox UI model, but for now
it seems fresh and new—and not so easy to imitate.
The new design consists of several sub-themes, only one of which
really matches the ”black and white and flat all over” description. The
relation between these sub-themes is not completely worked out, nor are
all the details of all the components. iOS app designer Phill Ryu pointed out in a Vine animation an
amusing visual contradiction in the new lock screen. The legend reads
“slide to unlock” right above an arrow, leading many users to the
frustration of trying to slide up to unlock! Meanwhile, Cap Watkins,
design lead at ETSY, refers to iOS 7 as “unpolished by design.”
Personally, I think they ran out of time and did the best they could
with the details while trying to build in the “wow” that I think they
achieved. And that “black and white and flat all over” part is reserved
for the data components like clocks, compass and stocks, and it’s
perhaps the most stunningly pure modernism in the whole design program.
The details, I’m sure, will get worked out before the official release.
What Jony Ive could not say in his carefully intoned introduction,
because it would make this process seem less magical than it is, is that
for product design to work, it has to get out of the way of the user believing in
it. This was why the Apple Maps launch was such a fiasco. We lost the
ability to believe in our iPhones! The iPhone (and Apple’s products in
general) have such high customer satisfaction because they allow the
user to enter into a subconscious transference through which any defects
are smoothed out. As Jaron Lanier articulated so well in his book, You Are Not A Gadget,
we often change our own behavior in order to make it conform to what
our technology needs of us—not the other way around. I think that for
Apple’s primary audience of consumers and secondary audience of
developers, the iOS 7 design will achieve that imaginative buy-in.
Please see my forthcoming posts on specific details and defects of
the new design and on how iOS developers are reacting to the new APIs
and features of the software developers kit (SDK.) Below is that
introductory video from yesterday’s keynote.
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